Mario Kart 8 (Wii U): Fourth Appearance, Last Appearance 6/16/14
I took a week off from Mario Kart 8 until last night when I figured out that 150cc mode in Mario Kart 8 is really, really difficult especially when playing with friends. I don't remember it being that hard on MK7, but then again I wasn't stuck with a Wii Remote & Nunchuck back on Mario Kart 7.
Super Mario 64 (N64): First Appearance
My friend Joe came up with a theory about Juicy Fruit a long time ago. To really understand this theory, you have to understand that Kansas City's airport has a few stores scattered around before visitors can access the terminals/go through secuirty and all that. This is very nice for people who live in Kansas City because going through security is quick and simple, and you immediately end up in your gate. If you are not from Kansas City and, say, have to transfer between two flights that aren't in the same terminal, it's not good at all.
Anyway, Joe's theory essentially states that every time he goes to an airport, he buys a pack of Wrigley's Juicy Fruit gum. He tries a few pieces, then the flavor runs out after like 7 seconds, then he realizes he hates Juicy Fruit. However, he only ever sees Juicy Fruit prominently displayed in airports, and he rarely visits airports, and the 7 seconds of good Juicy Fruit is all that sticks in the mind. So, the next time he visits an airport, he buys more Juicy Fruit, and the cycle begins again. The main idea is this: if you stay away from something enough but still have some fond memories, the longer you stay away, the more you remember the fond memories and the more you forget the negative ones.
Super Mario 64 is exactly this way with me. The Juicy Fruit Theory applies with Mario 64 mainly because of two reasons-
1. It was the first game I ever owned on a console
2. That's it
I always had fond memories of Mario 64, so I tend to go back to it after waiting for periods of about a year. Last time I tried was early June of last year, previously it was September of 2011*, I guess this year it's late June. Mario 64 does not hold up terribly well today. After playing some of Shifting Sand-Land, I figured out what my main issue was - The control! It's basically the first game to control that way, so I understand why it's flawed, but I had forgot how finicky they are. You have to be absolutely precise in exactly the way it wants with very little leeway. On top of that, the camera doesn't stay still for more than about 2 seconds at a time when I need it to do so. Even with all this, I don't think it's terrible, but it's not a good game for revisiting in 2014.
*The phrase "There is no God in Wet-Dry World" comes from the star titled "Top of the Town". Wet-Dry World has two different segments, a large room with a large tower where the water level may rise up and down (the room in which the player spawns), and a second room which contains a small town. From the name of the star, one might assume that "Top of the Town" would be found in the "town" part of the only level in the game which has a town. This is false, as the star is in the first area. It tricked me. There is No God In Wet-Dry World.