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Saturday, June 1, 2013

3DS Outpost: Desperate Times Call for Ice Climber Multi-player

Background: I work at a summer camp. Sometimes it rains at a summer camp. One of those instances, and a particularly dangerous one, happened at 4:30 AM on Friday, May 30th, 2013.

And so, when you and a fellow staffer (doba) are sitting in the dining hall for like 2 hours in the early morning, having already beaten WarioWare and being just kind of tired of everything, you take a desperate route:
Ice Climber download multi-player mode.

Ice Climber became available to 3DS owners in 2011 with the 3DS Ambassador program. Of these twenty titles, Ice Climberstands out as one of the most questionable releases. While many players, mainly those from the 1980s but not limited to them, remember Ice Climber fairly well, many current players stay away from it due to the slippery controls and narrow jump arc. I fall in the latter category.

Single player in Ice Climber works like this: Run left and right, then jump to clear a hole in the icy ceiling above, then jump again to go through said hole. If any animals come, show no mercy and hit them in the head with a hammer. If you fall through your own hole, then you're dead. Do that three times and Game Over. Though I never played Ice Climber while growing up, all of my experiences with it could have been worse.

Multi-player in Ice Climber works... exactly the same way. There's another one, though. It's sorta like a race between the blue one (Popo) and the pink one (Nana). Though vertical scrolling typically kills the player in single player, one player's speedy ascent cannot lead to another's lost life as long as the player on the bottom doesn't fall into a hole. That's nice, as it keeps the competition going between both players, as well as doing a part not to make the multi-player unplayably hard. 

Via the 3DS' download play, Ice Climber's multi-player works fairly well. Not bad, not great, but certainly lasting.

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