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Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

Saturday, June 1, 2013

3DS Outpost: Desperate Times Call for Ice Climber Multi-player

Background: I work at a summer camp. Sometimes it rains at a summer camp. One of those instances, and a particularly dangerous one, happened at 4:30 AM on Friday, May 30th, 2013.

And so, when you and a fellow staffer (doba) are sitting in the dining hall for like 2 hours in the early morning, having already beaten WarioWare and being just kind of tired of everything, you take a desperate route:
Ice Climber download multi-player mode.

Ice Climber became available to 3DS owners in 2011 with the 3DS Ambassador program. Of these twenty titles, Ice Climberstands out as one of the most questionable releases. While many players, mainly those from the 1980s but not limited to them, remember Ice Climber fairly well, many current players stay away from it due to the slippery controls and narrow jump arc. I fall in the latter category.

Single player in Ice Climber works like this: Run left and right, then jump to clear a hole in the icy ceiling above, then jump again to go through said hole. If any animals come, show no mercy and hit them in the head with a hammer. If you fall through your own hole, then you're dead. Do that three times and Game Over. Though I never played Ice Climber while growing up, all of my experiences with it could have been worse.

Multi-player in Ice Climber works... exactly the same way. There's another one, though. It's sorta like a race between the blue one (Popo) and the pink one (Nana). Though vertical scrolling typically kills the player in single player, one player's speedy ascent cannot lead to another's lost life as long as the player on the bottom doesn't fall into a hole. That's nice, as it keeps the competition going between both players, as well as doing a part not to make the multi-player unplayably hard. 

Via the 3DS' download play, Ice Climber's multi-player works fairly well. Not bad, not great, but certainly lasting.

Sunday, May 12, 2013

The 3DS Outpost: First, a few confessions

I like to title things. That's my first confession. I like having columns with titles. I also like the 3DS. In this "Column," as it could loosely be titled, I'll talk about the 3DS.  Now for some 3DS-related confessions:

1. I haven't played with the 3D on for months
It gives me a headache. That sucks because I like the 3D effect but I don't so much like physical pain. Granted, even before the system launched, I thought that I would never use the 3D because I assumed that there would be problems with the technology. Thankfully, there were none, but I still don't use the 3D technology.

2. There are a few MP3s on my SD Card
I'm willing to bet that most people don't know that the 3DS has the capability to play MP3s. Well, it can. I've written about this feature before, (Mainly about the laughable attempts at auto-chiptune creation) but still, I have yet to meet anyone who actually uses the 3DS' music player capabilities. I knew a few people back in the sixth grade who used the MP3 player on the PSP, but other than that, these tacked-on music players on gaming devices seem to be mostly obsolete. I wonder when they'll stop trying.

3. I haven't used SwapNote in months
Others have probably done the same. I haven't checked it, even though I could. Really. My 3DS is right next to me and I don't even care enough to look. Sorry if you have sent me anything in the past few months, either of you.

4. My collection does not contain any sports games
Weird, considering the fact that I basically play sports games and nothing else if the stuff that I upload online is any measure. Is that weird? I hope not. At this point, I've only seen a handful of sports games available for purchase. There's a Madden game, Mario Tennis, and a few FIFA and Pro Evolution Soccer games. I like the idea that both FIFA and PES are available on the system, as that seems to be the only real competition in sports games currently going (unless you want to count the competition between the arcade style NBA Jam and the sim NBA 2K series) I'll probably buy PES 2013 sometime soon.

5. The 3DS is home to my favorite game
My favorite game of all time (at this point, at least) is Mario Kart 7. MK7 currently sits atop my 3DS' rankings in terms of both hours played and times played, mainly because in early 2012, it became a distraction from insomnia. There's nothing better than being unable to sleep at 1 AM and racing against a group of Japanese people. (Correction: Losing against a group of Japanese people). I still consider MK7 to be the best Mario Kart and the most fun game on the 3DS, as well as probably the best game of all time up to this point.

So those are a few confessions. Feel free to comment yours as well!

Sunday, November 25, 2012

MEGA STATISTICAL REVIEW: MYST for 3DS


The MEGA STATISTICAL REVIEW SYSTEM is based on a 100 point scale. There are five categories on which the subject is judged upon. These categories are: 

Mechanic: How the game works mechanically. This could also be named “gameplay.” The best way that I can describe this is with an example. Compare Sega’s NFL ’97 to Madden 1997. Madden works better because of the mechanics, how the game plays. Getting plays to happen is simple and understandable in Madden, while passing is a fucking geometry experiment in NFL ’97. Compare Croc to Super Mario 64. In Croc, the combat system is lackluster and physics are a bit off. In Mario 64, everything works almost perfectly. Stuff like that

Presentation: How the game is presented to the player. This could be as simple as an awful menu system or more complex, like a confusing camera, a boring and mandatory tutorial, or something of the like.

Control: How the game controls. It’s as simple as that. Some games will pass this section with flying colors, and others will fail with a distinct lack of flying colors.

Design: How the inner workings of the game are designed. This means level design, character design, difficulty, and others that could fall into this category.

Atmosphere: Story, audio, and visuals primarily.
The scale starts at fifty points. Each category can gain or lose up to ten points. The lowest that a category may receive is a -10, highest is +10. A completely neutral category is scored at 0.

Along with these five categories, I will assign “extra credit.” These extra credits can have whatever point value I assign to them. If a game really blows me away in some aspect, or if it exceeds in an aspect that is not measurable within the five categories (Very rarely should this particular instance occur), it will receive some extra credit. Extra credit may also be taken away if it blows me away in the opposite sense.
Does that make sense? No? Hopefully I can explain this to you with my review of MYST for the 3DS, a bargain port of a PC adventure classic. Upon original release, MYST was praised for photo-realistic graphics and being very immersive. Adding a 3D element to a game known primarily for being immersive is a smart idea. How was it pulled off?

                                                                      Amazon
CURRENT POINT TOTAL: 50 Points, as nothing has been added or subtracted yet.

Mechanic: In MYST, the main character (which is you) wakes up on a deserted island called MYST. You must solve a number of complex puzzles to figure out the mystery of the island, provide justice to the few who are trapped there, and, most importantly, find your way off.  The whole game is based upon solving these puzzles. In order to get to the levels of the game, called “Ages,” one must first solve puzzles linking parts of the island to where the portals to these “Ages” are contained. This may sound confusing, but that’s because it is! A few of the starting puzzles make sense (The mechanical and channelwood ages) but the rest require the player to use absurd logic (or excellent hearing in one case) in order to piece together the clues to get to the actual levels of the game. Puzzles will be covered more in the “design” category. The mechanics of MYST work well enough, however, and this gets a positive six, for a score of very good.
Score: +6

CURRENT POINT TOTAL: 56 points

                                                                                           Wikipedia

Presentation: In this 3DS adaptation of MYST, the presentation has changed somewhat from the original releases.  Very little text ends up being used, outside of the books in the library and the few loose pages found throughout the game. The menu and saving systems are intuitive enough, and shouldn’t confuse anyone. One positive addition comes in the form of new abilities to help the player throughout the game. When I originally played this, I had to take notes so that I could remember puzzle clues. Most of these came in the form of crude drawings, and they weren’t terribly accurate, especially when it came to audio based puzzles. This version allows the player to take notes in the game itself, via an onscreen typewriter, though I’ve come to realize that it’s a little difficult to use. Instead of having to draw out notes, the player may now take screenshots of what needs to be remembered. This helps out in the parts where clues from library books need to be used to solve puzzles, and in one certain puzzle involving a harpsichord. These would be immensely helpful if they worked well. They don’t. Only one picture can be saved at a time, and the typewriter can only save three lines at a time. In my first play through the mechanical age (arguably the simplest one), I had to stretch my resources out. If this port included a bank of pictures, or even just a notepad that one could scribble on using the touch screen, it would be incredibly helpful. Honestly, even with these additions, a pen and notepad is still a better alternative. The maps of the island and all of the ages are accessible as well. The additions are minor, but they are at least somewhat helpful. For effort, I suppose it receives a positive 2 for a score of slightly above average.
Score: +2

CURRENT POINT TOTAL: 58 points

Control: This is a point-and-click style of game. The DS is a great platform for these types of games, because of the touch screen on the bottom. That concept is fairly simple, and any decent designer should hopefully understand this. What I’m about to tell you will shock you.
MYST for 3DS does not utilize the touch screen in actual gameplay.
The touch screen’s only uses are for saving, taking screenshots, and utilizing the typewriter mentioned in the previous section. This is one of the only point-and-click games available at the moment on 3DS, and it picks the circle pad over the incredibly more accurate touch screen. That baffles me. Yes, in order to play this game, the player utilizes the circle pad and the A button. This leads to incredible inaccuracy. On top of that, there’s a problem with collision detection in some cases! I don’t know how a company can fuck up the control on a point-and-click game, but Maximum Games did it. Congratulations. Are you happy with yourselves?
This gets a score of negative 8 for a score of awful.
Score: -8

CURRENT POINT TOTAL: 50 points

Design: Some of the puzzles in the actual ages are pretty good. Some are nonsensical in nature, however, and those tend to stick out more. Do not play this game in public, as many of the puzzles are audio based. These puzzles are generally challenging and rewarding, and it feels great when you solve one for the most part. Keep a guide handy just in case, as some of them are really unfairly difficult. There’s little to say on something positive like this, but they’re pretty good. Therefore, this earns a score of positive 4, for pretty good.
Score: +4
                                                                                           Amazon

CURRENT POINT TOTAL: 54 points

Atmosphere: MYST was praised at release for having great atmospheric qualities. The photorealistic graphics, lifelike sounds, and ominous music led MYST to be considered a work of art by many. In 2000, it was recreated in the form of RealMYST, which was rendered in real time, unlike in the original, in which all screens were pre-rendered. This version is a little strange, as it takes the images from RealMYST and pre-renders them like in the original. It plays like the original game, but with upscaled graphics. However, these graphics are heavily compressed. The whole game looks like it’s played through tiny jpeg images blown up to unnatural sizes. The sound is still pretty good, however. The story has not been changed in any way, and it remains one of my favorite video game stories of all time. MYST uses no direct human interaction until the very end, all communication done via scattered letters and messages left behind, books, and portals in books. The final aspect is the 3D integration. An immersive experience such as this would be enhanced
greatly with the use of 3D. But this port uses absolutely no 3D integration.

None.

This may as well be a DS game. In fact, there is already a DS game. You can find this DS game for around ten dollars fewer on Amazon, and the promotional images seem to show that it uses the touch screen for navigation! Nobody else seems to like that port either, but if you really want to play MYST on your 3DS, you’ll get an arguably better experience with the DS version. You can also find this for 5 dollars on the iPhone along with the sequel, and at the very least, you won’t have to deal with the crushing disappointment that comes from realizing that there is no 3D integration.
The game’s original atmosphere is great, but the failed porting and lost potential makes this incredibly terrible. It gets a negative 8.
Score: -8

CURRENT POINT TOTAL: 46 points

Extra Credits:
Missed Potential: -10 points. This could have been great. Instead, the laziness on the developer’s part in porting this game makes it feel even worse.

FINAL POINT TOTAL: 36 points out of 100
Do not purchase this.

Sunday, December 18, 2011

The 3DS faces another test

This is "Falling For You" by Weezer, off of the album Pinkerton from 1997. The 3DS doesn't exactly create the best conversion to chiptune.

Saturday, December 10, 2011

The Nintendo 3DS is a tremendous piece of technology

I know that nobody has played with the MP3 player capability on the 3DS. It's like the Photo Channel and News Channel on the Wii. You might look at it once, and then forget about it immediately. The one strange thing that I had noticed when I did my mandatory single look and then immediate forgetting of all of the 3DS' new features was that the MP3 player could make the MP3s sound like they were being played through a lo-fi radio, give them a continuous echoing sound, take away the lyrical track, or even turn the MP3s into a chiptune sounding song.

That last option caught my eye. To really comprehend my disbelief about this, you have to understand that creating an "8-Bit" version of a song takes hours of work in some sort of music creation program (I don't do these types of things, mind you.) If a single piece of technology could actually turn a song made by a full band into a chiptune version immediately, it would be incredible. So I tried it out. The first song that I tried with this was one that would seem to be easy for the console to handle. An electronic based song, Indo Silver Club by Daft Punk. Did it work well? Well, I'll just say that this video should speak for itself.



Next time, I try out a different song, one recorded by a full band with an actual singer.

Wednesday, August 31, 2011

What I've recently been playing update September edition

Welp, it's almost September (I mean, it's the 31st of August, which is almost September.) I have not said anything about what I have been playing since July or so. SO AWAY WE GO

NCAA Football 12(XBOX 360)- This is an excellent game from Electronic Arts. Seriously. I know I don't seem like the guy who is going to spend sixty dollars on a football game in August, a full month before the season even starts, but I actually am. College Football doesn't start until later this week, but I have already played three full seasons in the Dynasty mode, and I feel like I have definitely not wasted my money on this game.

Now, one of the main complaints about this entire series of games is the fact that between two yearly editions, there is minimal change, if any at all. But honestly, there are several changes between NCAA Football 11 and NCAA Football 12. Likely, you don't believe me. So here's a list of bullet points.

-Expanded Dynasty Mode- Dynasty mode is the heart of the NCAA franchise, and the expansion from 2011 to 2012 is very big. The biggest change involves the actual progression of the job of a coach in NCAA football. In this year's dynasty mode, you can actually choose to start your job at a school at the offensive or defensive coordinator positions. This opens up a whole new level of the dynasty mode. You can go through the progression from an offensive coordinator at a school, and then keep getting better until you eventually get a job leading a traditional national power. It makes dynasty even more enjoyable, and I seriously feel like I could keep playing this game up through the fall and winter.

-Conference Realignment- If you have been paying as much attention to college football this off season as I have, you may have noticed the huge moves made by Colorado, Nebraska, BYU, and Utah this year. Since conference realignment is a popular trend currently happening in the NCAA, this game has added the ability to switch around conferences as much as you please. Hell, the game even recommends ideas like recreating the Big 8 and Southwest conference, or making a sixteen team "superconference". This idea makes dynasty mode even more enjoyable, as you can switch around conferences as much as you want, and one can change the entire landscape of football as it currently in if they want.

-Improved "Road to Glory" mode-
Last year's Road to Glory mode was an interesting one, allowing any player to create a college football player's entire career, starting from high school. It was similar to the Madden series' Superstar mode, which allowed one to play a career while controlling only one player. The idea of playing a high school football game has always been intriguing (Well, semi-intriguing to me, for what that's worth...), and NCAA 11 was one of the first football games to actively attempt to create a high school career mode. NCAA 12 expands on this part of the game with many new features. First, you have the ability to play an entire Senior season, rather than just the state championship tournament. Second, you can import teams from EA's Teambuilder into your schedule. This means that anyone who downloads fan-created versions of high school teams in your region from Teambuilder (and, after a brief search, I have seen already 6 or 7 creations of my own school's football team) can create your own school's entire schedule in Road to Glory, and play through the entire season of a football player in high school.

I likely won't do that, however, because that would be really, really depressing. I mean, I've always talked about how the old "Why play football video games when you can go out and play football with your friends" argument is nonsensical, for there is certainly a difference between playing football in your backyard with friends, and wearing a helmet and pads, and going out on Sunday to play as one of the elite athletes in America. But a High School football video game? I can actually go and try out for the football team at my school, and experience exactly what I would feel in the video game, except I might actually be accomplishing something.

Are these three reasons enough for you? If they aren't, then go do not buy NCAA 12. If you personally think they are, then I wholeheartedly recommend spending the money on it.

Donkey Kong(Game Boy)-
With the new 3DS Virtual Console, Nintendo now has an opportunity to re-release several of their old Game Boy and Game Boy Color classics. One of the first classic games to get a Virtual Console release is Donkey Kong. This version of Donkey Kong contains both the original arcade stages, as well as an expanded new mode. While the original game focused more on the control of Mario, jumping over barrels and avoiding obstacles, this new game is very puzzle based. The puzzles in Donkey Kong are excellent, for the most part. The later you go in the game, the more and more frustrating the puzzles become. Thankfully, I have only had to get online help on one of these puzzles, and they feel like the good kind of video game puzzles, such as puzzles in MYST, which give you a feeling of accomplishment after you have figured them out, rather than the asinine puzzles found in some games. I have had nothing but satisfaction from this game, and I certainly recommend spending the four dollars on the 3DS eShop.

Those two games have been the main two games that I have been playing. Of course, tomorrow, we get to download the 10 free NES games on the 3DS, and I will play all of them, and then probably review them. (Likely, I'll try to make video reviews of them.)

Until next month, thanks for reading.