Well, push has come to shove, and last night I took a shot at Super Bowl 28 in Tecmo Super Bowl. The opponent was (as was typical at that time) the Buffalo Bills. While they started off with a ten point lead, eventually, I was able to come back and it ended like this:
For one: Reggie White dominated throughout the whole game. It shows up there that Thurman Thomas ran for only about 26 yards. Weirdly enough, one of those runs was for around 50 yards, but the rest of his attempts were stopped by Reggie White. Also, Jim Kelly was injured in the 3rd quarter and he got replaced by Frank Reich, who proceeded not to do much.
On the other end, Favre had a terrible first 2 quarters. Aside from a 60 yard or so throw to Jackie Harris (Which I assumed would be intercepted) The passing game was dismal. By quarter 3, however, I started to figure it out, and I took the lead with 2 touchdowns. It was sweet.
Admittedly, this is the first time I've ever actually won a Super Bowl in a video game. I don't play many NFL games, but this is the one that I've played the most. I've probably had the most fun with Tecmo Super Bowl out of every football based game. While I'll never call this a great sports game, (because of the rubber-band A.I.) it's still a whole lot of fun. I'd say it is better when played in multi-player than single player, though.
This game has provided me some of the most fun that a game has ever given me. Unfortunately, the later games in the series decreased in quality, (even though I did like the recent "Tecmo Bowl: Kickoff" on XBLA) but this game, if you can find it, is one of the most enjoyable football games ever made.
Friday, February 15, 2013
Friday, February 8, 2013
Post-Play Report: Monkey Island: Special Edition
The Monkey Island series was always a series that I wanted to play, but never was really interested in trying out. This past summer, however; I finally decided to give the XBOX Live Arcade release a try. This remake of "The Secret of Monkey Island" is just about as much as can be asked for from a company trying to rekindle interest in a franchise.
The remake gives the whole game a complete makeover, replacing the already great pixelated graphics with beautifully drawn art, as well as giving every character a voice and adding more ambience to scenes where it would apply. This provides a perfect example of how to remake a classic. For only 10 dollars, this game should be purchased and played by everyone.
Saturday, January 26, 2013
MEGA STATISTICAL REVIEW: DOOM for 32X
NOTE: For instruction on the MEGA STATISTICAL REVIEW SYSTEM, check here
Look out, here comes another awful port. DOOM may have the
worst history with bad porting in all of gaming’s history. It was incredibly
popular on the PC in the early ‘90s, and so console ports, understandably;
followed. Many of them were of subpar quality. Is this one of those?
![]() |
| The suspense mounts. But yes. |
CURRENT POINT TOTAL:
50 POINTS
Mechanic: The
mechanics of the original DOOM are very good. The 32X is okay at using them
correctly. The only real problem that the 32X faces is the fact that, due to
hardware restrictions, enemies only have sprites that face forward. This takes
some of the strategy away from the game, as it is impossible to surprise
enemies by sneaking up on them, and they cannot be made to fight against each
other. Also, due to the 32X’s limited cartridge, only 17 levels are available
for play from the first two episodes. Other than those, the gameplay actually
works fairly well. Level movement, while it isn’t as fluid as the PC version,
is much better than it could be.
Score: +5
CURRENT POINT TOTAL:
55 POINTS
Presentation: DOOM’s
graphical and auditory elements were severely limited by the 32X’s hardware.
While this is unfortunate, this never could have happened without the addition
of the 32X. The audio is certainly lacking. While the sound effects are clean
enough, the music is severely hurting. All of the musical tracks sound like
low-quality versions of the original PC Midis. This hurts the atmosphere of the
game (and I’ll get to that later.) The graphics, if you couldn’t tell, are
muddy to the point of actually hurting the gameplay. It can be difficult to see
where you’re going and who you’re shooting at. On top of that, the actual
gameplay only takes up a small window of the screen. The rest of the presentation,
menu and HUD-wise (HUDweiser, coincidentally, would be the basis of a great pun
if I could think of one) is actually alright. The Doomguy face is still great.
Score: -4
CURRENT POINT TOTAL:
51 POINTS
![]() |
| That mess of pixels there in the center is your enemy. |
Control: Using
the Genesis controller is pretty awkward for a game like DOOM. For one,
movement is controlled by the D-Pad, allowing only for forward and backward
movement, along with rotation to the left and right. Shooting, on the other
hand, is very responsive. The lack of ability to strafe is a little annoying,
but other than that, it works fairly well. With a six button controller, the
player can use the mode button to quickly change between weapons. The
development team made do with what they had, and it worked out decently for
them.
Score: +1
CURRENT POINT TOTAL:
52 Points.
Design: As
previously stated, the first sixteen levels from DOOM are present in this
version. These levels are designed very well. That’s about all I have to say
about it. They’re great.
Score: +7
CURRENT POINT TOTAL:
59
Atmosphere: One
of the things that made the original DOOM so great was the atmosphere. It was
dark, claustrophobic in some cases, and legitimately unsettling at many points.
Not much of this transferred over to the 32X. The graphics, as already stated,
are muddy and blurry in some cases, which hurts the atmosphere because the
excitement and unease given to the game is nearly gone when the player can
hardly tell what is going on. The music probably takes a bigger hit, as the
reduction in quality on many tracks strips most of the intrigue and suspense
away.
It just doesn’t work like the original did, sadly; and it
probably takes more away from this port than it would have if DOOM wasn’t a
classic.
Score: -6
CURRENT POINT TOTAL: 53
EXTRA CREDITS:
GOING ABOVE AND
BEYOND: Though there are only seventeen levels in the game, the programmers
still had the presence of mind to code the BFG into accessibility. It can only be accessed via cheat code,
apparently; but it is there. +2
(Info on this found at tcrf.net
HOLY SHIT THIS MUSIC:
I mean really. -4
ACCOUNTING FOR LAZY
PLAYERS: The first fifteen levels are accessible directly from the menu.
The sixteenth level must be unlocked, however; and if the game is completed
starting from anywhere other than the first level, the player gets the bad
ending. +3
FINAL POINT TOTAL: 54
Realistically, this port can be fun in some cases. Unfortunately, the rating that this receives (54/100, basically terrible), gets swayed negatively by the great legacy that the original PC version holds. When it comes to DOOM ports, you could go worse, but you could go much, much better.
Twitter: @Richtertoffen
YouTube: r200reviews
Twitter: @Richtertoffen
YouTube: r200reviews
Tuesday, January 15, 2013
Tecmo Super Bowl Season Update
My Tecmo Season is winding down at the same time as the real NFL season. My 1993 TSB Packers have had a better fate than the 2012 Packers have.
I'll leave you with this:
Sunday, January 13, 2013
Vidz Update 1/13/13
also new one hundred percent good video update from bakosy featuring me as the angriest banquet coordinator you've ever heard
Monday, January 7, 2013
Old Sports Games #13 and Tecmo Super Bowl Playoffs
Tecmo Super Bowl Playoffs 2013: A video series that I used to do every year, took a hiatus last year. After the Wild Card, TSB is 3-1. Hopefully I'll be able to get the divisional playoffs done within time (I didn't last time I tried)
I'm going to try to make more video content this year than I did last year. Hopefully I actually can.
Wednesday, December 26, 2012
Reggie White: Video Game Sack God
| That's in Week 12 |
For whatever reason, I found an old, small, color TV somewhere in my house. I decided to put it in the back corner of my basement, and hooked a Super NES to it. I'm 12 weeks into a season of Tecmo Super Bowl with the Green Bay Packers. (Current record is 8-3) Green Bay is commanded by three main players: Quarterback Brett Favre, Receiver Sterling Sharpe, and Defensive Lineman Reggie White. The defense itself is only okay outside of Reggie White.
Reggie White was a dominant player in his days. But not this dominant. In week 12, he has 27 sacks! At this point, he's on pace to have around 39 total sacks for the season, which would be roughly 1.73 times as many sacks as Strahan had in 2001.
That's what I like about this game. Everything is magnified. When a guy is good in reality, in Tecmo Super Bowl, he's nearly unstoppable. Bo Jackson, Randall Cunningham, Jerry Rice, Dan Marino, Lawrence Taylor, and Reggie White were all great examples of this phenomenon in the Tecmo Super Bowl franchise.
Sports commentators and reporters often describe examples of high scoring football games as being "Video Game Numbers." I've never liked that analogy, for some reason. I guess when I play video games, (mainly in Football and Soccer) I focus on defense. The last game that I played in TSB ended up with me winning 0-11. White had about 6 sacks. Chris Jacke (Packers kicker) was the leading scorer with three field goals. White was the second highest scorer with a sack for a safety. I don't think I've allowed a point to be scored in 2 games. That's why I don't like hearing about "Video Game Numbers." I don't have those kinds of numbers.
If a guy like TSB Reggie White actually ever existed, he would be considered the greatest player of all time for like seven years until people discovered that he was on steroids/the son of a whose priorities were misplaced. Actual Reggie White was just a Hall of Famer considered one of the greatest players of all time. So I guess it worked out for him.
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